Similarly as in the predecessor the base of the game is a quite lineal story completing which should take about 10-15 hours. The city is divided into few different districts among which there are Little Italy, Chinatown, industrial district, port district, district of the rich and slums. The location, called Empire Bay, is in fact loosely based on New York (such characteristic buildings like Empire State Building and Brooklyn Bridge can be found in the game). The game takes place in an open-structured city which has the size of ten square miles. The gameplay mechanics of Mafia II are almost sorely an expansion of ideas used in the predecessor that was released eight years earlier. As the game progresses he will become a full-fledged member of an influential, local Mafia family. However, Vitto doesn’t want to follow the footsteps of his peers and in order to secure a decent life for himself he starts a criminal career. Together with his old friend named Joe Barbaro the protagonist tries to find his place in the new reality in which a stable, badly paid work in the nearby docks is the best he can wish for. The player assumes the role of a new character, Vittorio Scaletta who in 1945 ends his military service and returns to his home city, Empire Bay. The story of Mafia II is filled with references to the first installment of the series, but this time the action takes place more than a dozen of years after the previous events (during the turn of the forties and fifties). In addition to two installments of Mafia series, the developers created two well known series of tactical shooters, Hidden and Dangerous and Vietcong. The game was created by the same team known as 2K Czech since 2008, when it was bought by Take-Two Interactive. Mafia II for PC, X360 and PS3 is a sequel to the gangster action game Mafia: The City of Lost Heaven developed in 2002 by Czech studio Illusion Softworks.
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